dc.description.abstract |
Changes in technology and consumer buying habits created a niche for independent games.
Independent game designers have created both informal and formal groups for information
seeking, information sharing, and information creation. One popular activity in the game design
community is the game jam, a playful activity where small groups create prototype games within
a deadline. Relatively little is known about independent designers as a new group of information
users. Using the Radical Change Theory as a lens, this case study sought to better understand the
information behavior of adults participating in an independent design community. The research
included a case study of beginners, hobbyists, and professional game designers by examining a
gender and racially diverse selection of participants in the Portland Independent Game Squad
(PIG Squad), a game design organization in Portland, Oregon. Narrative data was collected
through individual semi-structured interviews of ten intentionally selected participants and an
observation at a game jam. Independent game designers who participated in this study were
highly collaborative in information seeking and used play as part of their informal learning
system. While this study focused on adult participants, there are implications for the organized
learning experiences of youth and children of all genders. The game design process includes
experimentation, playtesting, and incorporating feedback, which are powerful skills that can be
generalized to other subjects |
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